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Normal texture editing based on shading interval constraints
GRANIER, Xavier
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
< Reduce
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Language
zh
Article de revue
This item was published in
Jisuanji-fuzhu-sheji-yu-tuxingxue-xuebao / Journal of computer-aided design & computer graphics. 2011-12, vol. 23, n° 12, p. 2067-2073
Beijing
English Abstract
In this paper, we propose a novel method for normal texture editing based on shading maps. The presented method can be applied on both photo-realistic rendering and non-photorealistic rendering (NPR). By introducing shading ...Read more >
In this paper, we propose a novel method for normal texture editing based on shading maps. The presented method can be applied on both photo-realistic rendering and non-photorealistic rendering (NPR). By introducing shading interval constraints, the normal texture editing problem is characterized by a quadratic programming approach, which can be accelerated by GPU techniques. Experiments are presented, showing that for a 1024×1024 size normal texture, the computation costs only 3.6 milliseconds. The experimental results show that our proposed method is user-friendly and can be performed in real-time.Read less <
English Keywords
normal map
real-time editing
GPU
shape from shading
internal constraints
Origin
Hal imported