Normal texture editing based on shading interval constraints
GRANIER, Xavier
Visualization and manipulation of complex data on wireless mobile devices [IPARLA ]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
< Leer menos
Visualization and manipulation of complex data on wireless mobile devices [IPARLA ]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Idioma
zh
Article de revue
Este ítem está publicado en
Jisuanji-fuzhu-sheji-yu-tuxingxue-xuebao / Journal of computer-aided design & computer graphics. 2011-12, vol. 23, n° 12, p. 2067-2073
Beijing
Resumen en inglés
In this paper, we propose a novel method for normal texture editing based on shading maps. The presented method can be applied on both photo-realistic rendering and non-photorealistic rendering (NPR). By introducing shading ...Leer más >
In this paper, we propose a novel method for normal texture editing based on shading maps. The presented method can be applied on both photo-realistic rendering and non-photorealistic rendering (NPR). By introducing shading interval constraints, the normal texture editing problem is characterized by a quadratic programming approach, which can be accelerated by GPU techniques. Experiments are presented, showing that for a 1024×1024 size normal texture, the computation costs only 3.6 milliseconds. The experimental results show that our proposed method is user-friendly and can be performed in real-time.< Leer menos
Palabras clave en inglés
normal map
real-time editing
GPU
shape from shading
internal constraints
Orígen
Importado de HalCentros de investigación