Using TRIZ in the forecasting of the computer role playing games evolution
Idioma
en
Article de revue
Este ítem está publicado en
Procedia Engineering. 2011, vol. 9, p. 640-645
Elsevier
Resumen en inglés
This research aims to find out the patterns existing in the computer role-playing games (CRPGs) design and to find out if the system evolution laws of TRIZ (Theory of Inventive Problem Solving) are applicable to them. Only ...Leer más >
This research aims to find out the patterns existing in the computer role-playing games (CRPGs) design and to find out if the system evolution laws of TRIZ (Theory of Inventive Problem Solving) are applicable to them. Only part of the technical evolution laws was explored and only on the selected subsystems of CRPGs, because the complete analysis would constitute a much longer paper. The research was essentially qualitative. In conclusion it allows to state that TRIZ evolution laws are matching to many instances of CRPG subsystems evolution paths what allows to propose directions for the future development of CRPGs.< Leer menos
Palabras clave en inglés
CRPG
Role-playing game
System evolution
TRIZ
Orígen
Importado de HalCentros de investigación