Using TRIZ in the forecasting of the computer role playing games evolution
Langue
en
Article de revue
Ce document a été publié dans
Procedia Engineering. 2011, vol. 9, p. 640-645
Elsevier
Résumé en anglais
This research aims to find out the patterns existing in the computer role-playing games (CRPGs) design and to find out if the system evolution laws of TRIZ (Theory of Inventive Problem Solving) are applicable to them. Only ...Lire la suite >
This research aims to find out the patterns existing in the computer role-playing games (CRPGs) design and to find out if the system evolution laws of TRIZ (Theory of Inventive Problem Solving) are applicable to them. Only part of the technical evolution laws was explored and only on the selected subsystems of CRPGs, because the complete analysis would constitute a much longer paper. The research was essentially qualitative. In conclusion it allows to state that TRIZ evolution laws are matching to many instances of CRPG subsystems evolution paths what allows to propose directions for the future development of CRPGs.< Réduire
Mots clés en anglais
CRPG
Role-playing game
System evolution
TRIZ
Origine
Importé de halUnités de recherche