Recherche
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Exploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments
(International Journal of Virtual Reality. vol. 17, n° 02, pp. 12, 2017-10-03)Article de revue -
A Universal Framework For Systemizing the Evaluation of Immersive And Collaborative Performance
(VRIC '18: Virtual Reality International Conference - Laval Virtual, FR, Laval, 2018-04-04)Communication dans un congrès avec actes -
Fear As a Biofeedback Game Mechanic in Virtual Reality: Effects on Engagement and Perceived Usability
(13th International Conference on the Foundations of Digital Games, SE, Malmö, 2018-08-07)Communication dans un congrès avec actes -
Virtual reality learning software for individuals with intellectual disabilities: comparison between touchscreen and mouse interactions
(International Journal of Child Health and Human Development. vol. 7, n° 4, pp. 1-16, 2014)Article de revue -
Needs' elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software
(Information and Software Technology. vol. 56, n° 8, pp. 1049-1061, 2014-08)Article de revue -
Expérience Utilisateur et Interactions Homme-Environnement Virtuel Immersif
(9eme conférence de psychologie ergonomique (EPIQUE), FR, DIJON, 2017)Communication dans un congrès avec actes -
Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD
(European Conference on Cognitive Ergonomics, SE, UMEA, 2017)Communication dans un congrès avec actes -
Méthodologie de prise en compte de la fabrication additive lors de la phase de conception
(Colloque national AIP Primeca (13; 2012), FR, Mont-dore, 2012)Communication dans un congrès avec actes -
E-commerce and Web3D for involving the customer in the design process : The case of a gates 3D configurator
(Virtual Reality International Conference (VRIC), FR, Laval, 2012)Communication dans un congrès avec actes -
From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments
(Frontiers in Robotics and AI. vol. 6, 2019-02-18)Article de revue