Generic Adaptive Mesh Refinement
BOUBEKEUR, Tamy
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
SCHLICK, Christophe
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
BOUBEKEUR, Tamy
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
SCHLICK, Christophe
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
< Réduire
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Langue
en
Chapitre d'ouvrage
Ce document a été publié dans
GPU Gems 3, GPU Gems 3. 2007p. 93-104
Addison-Wesley Professional
Résumé en anglais
In this chapter, we explain how to implement a simple, generic and efficient adaptive mesh refinement kernel on graphics processors. This kernel maps a refined connectivity onto coarse polygons in a single pass at vertex ...Lire la suite >
In this chapter, we explain how to implement a simple, generic and efficient adaptive mesh refinement kernel on graphics processors. This kernel maps a refined connectivity onto coarse polygons in a single pass at vertex shading stage, enabling arbitrary displacement at high resolution in real-time. This book chapter summarizes the following research papers: "A Flexible Kernel for Adaptive Mesh Refinement on GPU" (CGF 2008), "Generic Mesh Refinement On GPU" (Graphics Hardware 2005). See also how we use this kernel for real-time approximation of subdivision surfaces (Pacific Graphics 2007). This kernel can also be used for rendering Scalar-Tagged PN Triangles (Eurographics 2005).< Réduire
Mots clés en anglais
mesh refinement
adaptive tesselation
displacement mapping
real-time geometry synthesis
GPU technique
Origine
Importé de halUnités de recherche