Tangible Interaction in Mixed Reality Systems
COUTURE, Nadine
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
RIVIERE, Guillaume
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
REUTER, Patrick
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
Visualization and manipulation of complex data on wireless mobile devices [IPARLA ]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
Visualization and manipulation of complex data on wireless mobile devices [IPARLA ]
COUTURE, Nadine
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
RIVIERE, Guillaume
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
REUTER, Patrick
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
Visualization and manipulation of complex data on wireless mobile devices [IPARLA ]
< Réduire
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
Visualization and manipulation of complex data on wireless mobile devices [IPARLA ]
Langue
en
Chapitre d'ouvrage
Ce document a été publié dans
The Engineering of Mixed Reality Systems, The Engineering of Mixed Reality Systems. 2010p. 101-120
Springer-Verlag
Résumé en anglais
In this chapter, we discuss the design of tangible interaction techniques for Mixed Reality environments. We begin by recalling some conceptual models of tangible interaction. Then, we propose an engineering-oriented ...Lire la suite >
In this chapter, we discuss the design of tangible interaction techniques for Mixed Reality environments. We begin by recalling some conceptual models of tangible interaction. Then, we propose an engineering-oriented software/hardware co-design process, based on our experience in developing tangible user interfaces. We present three different tangible user interfaces for real-world applications, and analyse the feedback from the user studies that we conducted. In summary, we conclude that, since tangible user interfaces are part of the real world and provide a seamless interaction with virtual words, they are well-adapted to mix together reality and virtuality. Hence, tangible interaction optimizes a users' virtual tasks, especially in manipulating and controlling 3D digital data in 3D space.< Réduire
Mots clés en anglais
Tangible User Interface
Augmented Virtuality
Design Process
Case Studies
Origine
Importé de halUnités de recherche