Two-handed Tangible Interaction for Physically-based 3D Deformation
COUTURE, Nadine
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
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ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
COUTURE, Nadine
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
ESTIA INSTITUTE OF TECHNOLOGY
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
REUTER, Patrick
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA ]
< Réduire
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA ]
Langue
en
Communication dans un congrès
Ce document a été publié dans
Actes des Sixièmes Journées AFRV, Actes des Sixièmes Journées AFRV, Journées de l'Association française de Réalité Virtuelle, Augmentée, Mixte et d'Interaction 3D (AFRV), 2011-10-10, Bidart. 2011p. 53-58
Résumé en anglais
Physically-based methods ensure an accurate simulation of the realistic behavior of virtual 3D objects. In this paper, we define a novel approach to use tangible user interaction combined with a mechanical solver for ...Lire la suite >
Physically-based methods ensure an accurate simulation of the realistic behavior of virtual 3D objects. In this paper, we define a novel approach to use tangible user interaction combined with a mechanical solver for simulating physically-based deformations. The user directly controls the resulting geometry of the virtual 3D object by means of intuitive two-handed manipulations of a deformable input device. We describe the simulation steps and address the difficulties related to the communication between the three main components: the input device, the virtual 3D object, and the physical solver. We present a prototype framework for running bending and twisting beam deformations. In particular, we explore the potential of the ShapeTape, a sensitive malleable strip, as input peripheral for controlling the user interactions. Our work is an excellent educational tool for understanding mechanical phenomena. It is also applicable in an archaeological context in order to understand the chronology of the different deformations that were suffered by archeological findings.< Réduire
Mots clés en anglais
ShapeTape
Tangible Interface
Two-handed Interaction
Physically-based Deformation
ShapeTape.
Origine
Importé de halUnités de recherche