Interactive Visualization of Complex Real-World Light Sources
GRANIER, Xavier
Computer Science Department [UBC-Computer Science]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Computer Science Department [UBC-Computer Science]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
GOESELE, Michael
Computer Science Department [UBC-Computer Science]
Max-Planck-Institut für Informatik [MPII]
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Computer Science Department [UBC-Computer Science]
Max-Planck-Institut für Informatik [MPII]
GRANIER, Xavier
Computer Science Department [UBC-Computer Science]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Computer Science Department [UBC-Computer Science]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
GOESELE, Michael
Computer Science Department [UBC-Computer Science]
Max-Planck-Institut für Informatik [MPII]
< Réduire
Computer Science Department [UBC-Computer Science]
Max-Planck-Institut für Informatik [MPII]
Langue
en
Communication dans un congrès
Ce document a été publié dans
Proceedings of Pacific Graphics 2003, 2003, Calgary. 2003p. 59- 66
Résumé en anglais
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition ...Lire la suite >
Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.< Réduire
Mots clés en anglais
Light Sources
Real-time Rendering
GPU
Light Fields
Origine
Importé de halUnités de recherche