Interactive Visualization of Complex Real-World Light Sources
hal.structure.identifier | Computer Science Department [UBC-Computer Science] | |
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA] | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
dc.contributor.author | GRANIER, Xavier | |
hal.structure.identifier | Computer Science Department [UBC-Computer Science] | |
hal.structure.identifier | Max-Planck-Institut für Informatik [MPII] | |
dc.contributor.author | GOESELE, Michael | |
hal.structure.identifier | Computer Science Department [UBC-Computer Science] | |
dc.contributor.author | HEIDRICH, Wolfgang | |
hal.structure.identifier | Max-Planck-Institut für Informatik [MPII] | |
dc.contributor.author | SEIDEL, Hans-Peter | |
dc.date.accessioned | 2024-04-15T09:42:38Z | |
dc.date.available | 2024-04-15T09:42:38Z | |
dc.date.issued | 2003 | |
dc.date.conference | 2003 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/197695 | |
dc.description.abstractEn | Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world. | |
dc.language.iso | en | |
dc.subject.en | Light Sources | |
dc.subject.en | Real-time Rendering | |
dc.subject.en | GPU | |
dc.subject.en | Light Fields | |
dc.title.en | Interactive Visualization of Complex Real-World Light Sources | |
dc.type | Communication dans un congrès | |
dc.identifier.doi | 10.1109/PCCGA.2003.1238247 | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
bordeaux.page | 59- 66 | |
bordeaux.hal.laboratories | Laboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.conference.title | Proceedings of Pacific Graphics 2003 | |
bordeaux.country | CA | |
bordeaux.conference.city | Calgary | |
bordeaux.peerReviewed | oui | |
hal.identifier | hal-00308261 | |
hal.version | 1 | |
hal.invited | non | |
hal.proceedings | oui | |
hal.popular | non | |
hal.audience | Internationale | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-00308261v1 | |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2003&rft.spage=59-%2066&rft.epage=59-%2066&rft.au=GRANIER,%20Xavier&GOESELE,%20Michael&HEIDRICH,%20Wolfgang&SEIDEL,%20Hans-Peter&rft.genre=unknown |
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