Using virtual reality for enhancing neuroanatomy learning by optimizing cognitive load and intrinsic motivation.
POUPARD, Matisse
Bordeaux population health [BPH]
Centre Aquitain des Technologies de l'Information et Electroniques [CATIE]
Flowers AI & CogSci: Curiosity-Driven Learning and Open-Ended Discovery in Humans and Machines [FLOWERS]
Leer más >
Bordeaux population health [BPH]
Centre Aquitain des Technologies de l'Information et Electroniques [CATIE]
Flowers AI & CogSci: Curiosity-Driven Learning and Open-Ended Discovery in Humans and Machines [FLOWERS]
POUPARD, Matisse
Bordeaux population health [BPH]
Centre Aquitain des Technologies de l'Information et Electroniques [CATIE]
Flowers AI & CogSci: Curiosity-Driven Learning and Open-Ended Discovery in Humans and Machines [FLOWERS]
Bordeaux population health [BPH]
Centre Aquitain des Technologies de l'Information et Electroniques [CATIE]
Flowers AI & CogSci: Curiosity-Driven Learning and Open-Ended Discovery in Humans and Machines [FLOWERS]
SAUZEON, Helene
Bordeaux population health [BPH]
Flowers AI & CogSci: Curiosity-Driven Learning and Open-Ended Discovery in Humans and Machines [FLOWERS]
< Leer menos
Bordeaux population health [BPH]
Flowers AI & CogSci: Curiosity-Driven Learning and Open-Ended Discovery in Humans and Machines [FLOWERS]
Idioma
EN
Article de revue
Este ítem está publicado en
Computers and Education. 2025-10-01, vol. 235, p. 105332
Resumen en inglés
This research investigates the effectiveness of virtual reality (VR) in enhancing neuroanatomy learning among medical students, focusing on optimizing cognitive load, intrinsic motivation, and user experience. A total of ...Leer más >
This research investigates the effectiveness of virtual reality (VR) in enhancing neuroanatomy learning among medical students, focusing on optimizing cognitive load, intrinsic motivation, and user experience. A total of 77 s-year medical students participated in the study, which compared traditional video-based instruction with three VR conditions: active, guided, and passive. The results demonstrate that VR significantly improved anatomical learning performance compared to traditional methods, particularly in the passive and active conditions. VR also enhanced intrinsic motivation, reduced extraneous cognitive load, and increased germane cognitive load. Interestingly, the guided VR condition yielded the poorest learning performance, although differences between the VR conditions were not statistically significant. These findings suggest that higher interactivity is not inherently linked to better learning outcomes in VR-based education. The study highlights the importance of balancing interactivity and cognitive load in the design of effective VR learning environments. Overall, VR holds strong potential as an educational tool, but its instructional design must be carefully tailored to support both motivation and cognitive efficiency. Future research should further examine the role of interaction modes and learner expertise in shaping the instructional effectiveness of VR. © 2025 Elsevier Ltd< Leer menos
Palabras clave en inglés
Virtual reality
Learning
Neuroanatomy
Intrinsic motivation
Cognitive load
Centros de investigación