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dc.rights.licenseopenen_US
hal.structure.identifierBordeaux population health [BPH]
hal.structure.identifierCentre Aquitain des Technologies de l'Information et Electroniques [CATIE]
hal.structure.identifierFlowers AI & CogSci: Curiosity-Driven Learning and Open-Ended Discovery in Humans and Machines [FLOWERS]
dc.contributor.authorPOUPARD, Matisse
hal.structure.identifierCentre Aquitain des Technologies de l'Information et Electroniques [CATIE]
dc.contributor.authorLARRUE, Florian
dc.contributor.authorBERTRAND, M.
hal.structure.identifierCentre Hospitalier Universitaire de Bordeaux [CHU Bordeaux]
dc.contributor.authorLIGUORO, Dominique
IDREF: 034835202
dc.contributor.authorTRICOT, Andre
hal.structure.identifierBordeaux population health [BPH]
hal.structure.identifierFlowers AI & CogSci: Curiosity-Driven Learning and Open-Ended Discovery in Humans and Machines [FLOWERS]
dc.contributor.authorSAUZEON, Helene
IDREF: 166626473
dc.date.accessioned2025-07-10T12:14:42Z
dc.date.available2025-07-10T12:14:42Z
dc.date.issued2025-10-01
dc.identifier.issn0360-1315en_US
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/207304
dc.description.abstractEnThis research investigates the effectiveness of virtual reality (VR) in enhancing neuroanatomy learning among medical students, focusing on optimizing cognitive load, intrinsic motivation, and user experience. A total of 77 s-year medical students participated in the study, which compared traditional video-based instruction with three VR conditions: active, guided, and passive. The results demonstrate that VR significantly improved anatomical learning performance compared to traditional methods, particularly in the passive and active conditions. VR also enhanced intrinsic motivation, reduced extraneous cognitive load, and increased germane cognitive load. Interestingly, the guided VR condition yielded the poorest learning performance, although differences between the VR conditions were not statistically significant. These findings suggest that higher interactivity is not inherently linked to better learning outcomes in VR-based education. The study highlights the importance of balancing interactivity and cognitive load in the design of effective VR learning environments. Overall, VR holds strong potential as an educational tool, but its instructional design must be carefully tailored to support both motivation and cognitive efficiency. Future research should further examine the role of interaction modes and learner expertise in shaping the instructional effectiveness of VR. © 2025 Elsevier Ltd
dc.language.isoENen_US
dc.subject.enVirtual reality
dc.subject.enLearning
dc.subject.enNeuroanatomy
dc.subject.enIntrinsic motivation
dc.subject.enCognitive load
dc.title.enUsing virtual reality for enhancing neuroanatomy learning by optimizing cognitive load and intrinsic motivation.
dc.title.alternativeComputers & Educationen_US
dc.typeArticle de revueen_US
dc.identifier.doi10.1016/j.compedu.2025.105332en_US
dc.subject.halSciences du Vivant [q-bio]/Santé publique et épidémiologieen_US
bordeaux.journalComputers and Educationen_US
bordeaux.page105332en_US
bordeaux.volume235en_US
bordeaux.hal.laboratoriesBordeaux Population Health Research Center (BPH) - UMR 1219en_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.institutionINSERMen_US
bordeaux.teamACTIVE_BPHen_US
bordeaux.peerReviewedouien_US
bordeaux.inpressnonen_US
bordeaux.identifier.funderIDAssociation Nationale de la Recherche et de la Technologieen_US
hal.identifierhal-05156600
hal.version1
hal.date.transferred2025-07-10T23:04:49Z
hal.popularnonen_US
hal.audienceInternationaleen_US
hal.exporttrue
dc.rights.ccPas de Licence CCen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Computers%20and%20Education&rft.date=2025-10-01&rft.volume=235&rft.spage=105332&rft.epage=105332&rft.eissn=0360-1315&rft.issn=0360-1315&rft.au=POUPARD,%20Matisse&LARRUE,%20Florian&BERTRAND,%20M.&LIGUORO,%20Dominique&TRICOT,%20Andre&rft.genre=article


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