Exploring Bi-Manual Teleportation in Virtual Reality
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EN
Communication dans un congrès
This item was published in
2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 2024-03-16, Orlando, FL. 2024p. 754-764
IEEE
English Abstract
Teleportation, a widely-used locomotion technique in Virtual Reality (VR), allows instantaneous movement within VR environments. Enhanced hand tracking in modern VR headsets has popularized hands-only teleportation methods, ...Read more >
Teleportation, a widely-used locomotion technique in Virtual Reality (VR), allows instantaneous movement within VR environments. Enhanced hand tracking in modern VR headsets has popularized hands-only teleportation methods, which eliminate the need for physical controllers. However, these techniques have not fully explored the potential of bi-manual input, where each hand plays a distinct role in teleportation: one controls the teleportation point and the other confirms selections. Additionally, the influence of users’ posture, whether sitting or standing, on these techniques remains unexplored. Furthermore, previous teleportation evaluations lacked assessments based on established human motor models such as Fitts’ Law. To address these gaps, we conducted a user study (N=20) to evaluate bi-manual pointing performance in VR teleportation tasks, considering both sitting and standing postures. We proposed a variation of the Fitts’ Law model to accurately assess users’ teleportation performance. We designed and evaluated various bi-manual teleportation techniques, comparing them to uni-manual and dwell-based techniques. Results showed that bi-manual techniques, particularly when the dominant hand is used for pointing and the non-dominant hand for selection, enable faster teleportation compared to other methods. Furthermore, bi-manual and dwell techniques proved significantly more accurate than uni-manual teleportation. Moreover, our proposed Fitts’ Law variation more accurately predicted users’ teleportation performance compared to existing models. Finally, we developed a set of guidelines for designers to enhance VR teleportation experiences and optimize user interactions.Read less <
English Keywords
Human-centered computing
Human computer interaction
Interaction paradigms
Virtual reality
Humancentered computing
Interaction techniques
Gestural input
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