A Client-Server Approach to Image-Based Rendering on Mobile Terminals
POINT, Gérald
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
THOMAS, Gwenola
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
POINT, Gérald
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
THOMAS, Gwenola
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
< Réduire
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Langue
en
Rapport
Ce document a été publié dans
2005p. 29
Résumé en anglais
This report shows how to use IBR methods to make possible the rendering of complex scenes on a mobile terminal, such as a PDA, while using a client/ server architecture. The PDA represents the client of a server which ...Lire la suite >
This report shows how to use IBR methods to make possible the rendering of complex scenes on a mobile terminal, such as a PDA, while using a client/ server architecture. The PDA represents the client of a server which computes a very small set of key images (to avoid latency time that would affect interactivity) of a complex 3D scene and transmits them on demand to the client across a low bandwidth network. The client utilizes these images to use a warping technique to compute new images as seen by intermediate cameras (using an IBR technique) whose positions and directions are chosen interactively by the user by moving the stylus of a PDA. The most difficult problem is how to place the cameras (capturing the key images) which allow an efficient warping avoiding artifacts, such as holes, due to occlusions and exposures. Providing a general solution to the problem of camera placement is a hard task. In this report we address only the case of urban scenes.< Réduire
Mots clés en anglais
CLIENT/SERVER
3D SCENES RENDERING
WARPING
IMAGE BASED RENDERING
LOW-BANDWIDTH NETWORK
PDA
CAMERA PLACEMENT
Origine
Importé de halUnités de recherche