Tree exploration with advice
ILCINKAS, David
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
ILCINKAS, David
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
< Réduire
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
Langue
en
Article de revue
Ce document a été publié dans
Information and Computation. 2008-11, vol. 206, n° 11, p. 1276-1287
Elsevier
Résumé en anglais
We study the amount of knowledge about the network that is required in order to efficiently solve a task concerning this network. The impact of available information on the efficiency of solving network problems, such as ...Lire la suite >
We study the amount of knowledge about the network that is required in order to efficiently solve a task concerning this network. The impact of available information on the efficiency of solving network problems, such as communication or exploration, has been investigated before but assumptions concerned availability of {\em particular} items of information about the network, such as the size, the diameter, or a map of the network. In contrast, our approach is {\em quantitative}: we investigate the minimum number of bits of information (bits of advice) that has to be given to an algorithm in order to perform a task with given efficiency. We illustrate this quantitative approach to available knowledge by the task of tree exploration. A mobile entity (robot) has to traverse all edges of an unknown tree, using as few edge traversals as possible. The quality of an exploration algorithm $\cA$ is measured by its {\em competitive ratio}, i.e., by comparing its cost (number of edge traversals) to the length of the shortest path containing all edges of the tree. Depth-First-Search has competitive ratio 2 and, in the absence of any information about the tree, no algorithm can beat this value. We determine the minimum number of bits of advice that has to be given to an exploration algorithm in order to achieve competitive ratio strictly smaller than 2. Our main result establishes an exact threshold number of bits of advice that turns out to be roughly $\log \log D$, where $D$ is the diameter of the tree. More precisely, for any constant $c$, we construct an exploration algorithm with competitive ratio smaller than 2, using at most $\log \log D -c$ bits of advice, and we show that every algorithm using $\log \log D -g(D)$ bits of advice, for any function $g$ unbounded from above, has competitive ratio at least 2.< Réduire
Mots clés en anglais
Graph exploration
Oracle
Advice
Project ANR
Algorithm Design and Analysis for Implicitly and Incompletely Defined Interaction Networks - ANR-07-BLAN-0322
Origine
Importé de halUnités de recherche