[Sans titre]
ARCILA, Romain
Virtual environments for animation and image synthesis of natural objects [EVASION]
Laboratoire d'InfoRmatique en Image et Systèmes d'information [LIRIS]
Virtual environments for animation and image synthesis of natural objects [EVASION]
Laboratoire d'InfoRmatique en Image et Systèmes d'information [LIRIS]
SCHLICK, Christophe
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
ARCILA, Romain
Virtual environments for animation and image synthesis of natural objects [EVASION]
Laboratoire d'InfoRmatique en Image et Systèmes d'information [LIRIS]
Virtual environments for animation and image synthesis of natural objects [EVASION]
Laboratoire d'InfoRmatique en Image et Systèmes d'information [LIRIS]
SCHLICK, Christophe
Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
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Visualization and manipulation of complex data on wireless mobile devices [IPARLA]
Langue
en
Communication dans un congrès
Ce document a été publié dans
SG 2008 - 8th International Conference on Smart Graphics, 2008-08-27, Rennes. 2008, vol. 5166, p. 232-238
Springer
Résumé en anglais
The creation of freeform 3D objects has been historically done with a 3D modeler, either based on CSG operators, spline surfaces or subdivision surfaces. However sketch-based modeling, initiated by the groundbreaking Teddy ...Lire la suite >
The creation of freeform 3D objects has been historically done with a 3D modeler, either based on CSG operators, spline surfaces or subdivision surfaces. However sketch-based modeling, initiated by the groundbreaking Teddy system [1], has recently emerged as a more intuitive alternative. Following Teddy, sketch-based modeling is usually done by letting the user sketch the silhouette of the generated mesh. In this paper, we present a 3D sketching prototype based on the skeleton as input of the system.< Réduire
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