Asynchronous deterministic rendezvous in bounded terrains
ILCINKAS, David
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
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Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
ILCINKAS, David
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
< Réduire
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Algorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
Langue
en
Article de revue
Ce document a été publié dans
Theoretical Computer Science. 2011-11, vol. 412, n° 50, p. 6926-6937
Elsevier
Résumé en anglais
Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Robots are modeled as points, and each of them is equipped with a compass. Compasses ...Lire la suite >
Two mobile agents (robots) have to meet in an a priori unknown bounded terrain modeled as a polygon, possibly with polygonal obstacles. Robots are modeled as points, and each of them is equipped with a compass. Compasses of robots may be incoherent. Robots construct their routes, but the actual walk of each robot is decided by the adversary that may, e.g., speed up or slow down the robot. We consider several scenarios, depending on three factors: (1) obstacles in the terrain are present, or not, (2) compasses of both robots agree, or not, (3) robots have or do not have a map of the terrain with their positions marked. The cost of a rendezvous algorithm is the worst-case sum of lengths of the robots' trajectories until they meet. For each scenario we design a deterministic rendezvous algorithm and analyze its cost. We also prove lower bounds on the cost of any deterministic rendezvous algorithm in each case. For all scenarios these bounds are tight.< Réduire
Mots clés
mobile agent
rendezvous
deterministic
polygon
obstacle
Project ANR
Algorithm Design and Analysis for Implicitly and Incompletely Defined Interaction Networks - ANR-07-BLAN-0322
Origine
Importé de halUnités de recherche