Position-Dependent Importance Sampling of Light Field Luminaires
LU, Heqi
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
PACANOWSKI, Romain
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Melting the frontiers between Light, Shape and Matter [MANAO]
GRANIER, Xavier
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
LU, Heqi
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
PACANOWSKI, Romain
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Melting the frontiers between Light, Shape and Matter [MANAO]
GRANIER, Xavier
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
< Reduce
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Language
en
Article de revue
This item was published in
IEEE Transactions on Visualization and Computer Graphics. 2015, vol. 21, n° 2, p. 241 - 251
Institute of Electrical and Electronics Engineers
English Abstract
The possibility to use real world light sources (aka luminaires) for synthesizing images greatly contributes to their physical realism. Among existing models, the ones based on light fields are attractive due to their ...Read more >
The possibility to use real world light sources (aka luminaires) for synthesizing images greatly contributes to their physical realism. Among existing models, the ones based on light fields are attractive due to their ability to represent faithfully the near-field and due to their possibility of being directly acquired. In this paper, we introduce a dynamic sampling strategy for complex light field luminaires with the corresponding unbiased estimator. The sampling strategy is adapted, for each 3D scene position and each frame, by restricting the sampling domain dynamically and by balancing the number of samples between the different components of the representation. This is achieved efficiently by simple position-dependent affine transformations and restrictions of Cumulative Distributive Functions that ensure that every generated sample conveys energy and contributes to the final result. Therefore, our approach only requires a low number of samples to achieve almost converged results. We demonstrate the efficiency of our approach on modern hardware by introducing a GPU-based implementation. Combined with a fast shadow algorithm, our solution exhibits interactive frame rates for direct lighting for large measured luminaires.Read less <
English Keywords
Light Field
Importance Sampling
Models of Light Sources
ANR Project
Analyse des opérateurs de transport lumineux et applications - ANR-11-BS02-0006
Origin
Hal imported