AMI : Augmented Michelson Interferometer
GUILLET, Jean Paul
Laboratoire de l'intégration, du matériau au système [IMS]
Université de Bordeaux [UB]
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Laboratoire de l'intégration, du matériau au système [IMS]
Université de Bordeaux [UB]
GUILLET, Jean Paul
Laboratoire de l'intégration, du matériau au système [IMS]
Université de Bordeaux [UB]
Laboratoire de l'intégration, du matériau au système [IMS]
Université de Bordeaux [UB]
REUTER, Patrick
Melting the frontiers between Light, Shape and Matter [MANAO]
Université de Bordeaux [UB]
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Melting the frontiers between Light, Shape and Matter [MANAO]
Université de Bordeaux [UB]
Langue
en
Communication dans un congrès avec actes
Ce document a été publié dans
ETOP 2015 Proceedings, ETOP 2015 - Education and Training in Optics & Photonics, 2015-06-29, Bordeaux. p. 1-6
OSA - The Optical Society of America
Résumé en anglais
Experiments in optics are essential for learning and understanding physical phenomena. The problem with these experiments is that they are generally time consuming for both their construction and their maintenance, potentially ...Lire la suite >
Experiments in optics are essential for learning and understanding physical phenomena. The problem with these experiments is that they are generally time consuming for both their construction and their maintenance, potentially dangerous through the use of laser sources, and often expensive due to high technology optical components.We propose to simulate such experiments by way of hybrid systems that exploit both spatial augmented reality and tangible interaction. In particular, we focus on one of the most popular optical experiments: the Michelson interferometer. In our approach, we target a highly interactive system where students are able to interact in real time with the Augmented Michelson Interferometer (AMI) to observe, test hypotheses and then to enhance their comprehension. Compared to a fully digital simulation, we are investigating an approach that benefits from both physical and virtual elements, and where the students experiment by manipulating 3D-printed physical replicas of optical components (e.g. lenses and mirrors).Our objective is twofold. First, we want to ensure that the students will learn with our simulator the same concepts and skills that they learn with traditional methods. Second, we hypothesis that such a system opens new opportunities to teach optics in a way that was not possible before, by manipulating concepts beyond the limits of observable physical phenomena.To reach this goal, we have built a complementary team composed of experts in the field of optics, human-computer interaction, computer graphics, sensors and actuators, and education science.< Réduire
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