Towards VE that are More Closely Related to the Real World
CASIEZ, Géry
Technology and knowledge for interaction [LOKI]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Technology and knowledge for interaction [LOKI]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
GRANIER, Xavier
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Melting the frontiers between Light, Shape and Matter [MANAO]
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Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Melting the frontiers between Light, Shape and Matter [MANAO]
CASIEZ, Géry
Technology and knowledge for interaction [LOKI]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
Technology and knowledge for interaction [LOKI]
Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL]
GRANIER, Xavier
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Photonique, Numérique et Nanosciences [LP2N]
Melting the frontiers between Light, Shape and Matter [MANAO]
MOREAU, Guillaume
École Centrale de Nantes [ECN]
Ambiances, Architectures, Urbanités [AAU ]
3D interaction with virtual environments using body and mind [Hybrid]
École Centrale de Nantes [ECN]
Ambiances, Architectures, Urbanités [AAU ]
3D interaction with virtual environments using body and mind [Hybrid]
NANNIPIERI, Olivier
Institut mediterranéen des sciences de l'information et de la communication [IMSIC]
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Institut mediterranéen des sciences de l'information et de la communication [IMSIC]
Langue
en
Chapitre d'ouvrage
Ce document a été publié dans
Virtual Reality and Augmented Reality - Myths and Realities. 2018-03-15, vol. chapitre 4
ISTE - Wiley
Résumé en anglais
This chapter provides an overview of the current state of augmented reality (AR). It examines the questions of pose computation, which could be used to locate a user in an immersive room or to model the real world, ...Lire la suite >
This chapter provides an overview of the current state of augmented reality (AR). It examines the questions of pose computation, which could be used to locate a user in an immersive room or to model the real world, interactions in AR, and the concept of presence in environments that combine real and virtual elements. The chapter describes important innovations in the field of 3D interaction over the last decade. While 3D interaction is less central to AR, its importance is rising nonetheless. From simple applications to visualize digital data that is superimposed on the natural view, RA systems today are offering users increasingly more refined interaction systems in order to enhance usage. The chapter overviews recent developments allowing users to easily and efficiently interact with 3D content displayed on tactile surfaces. In the current interfaces, a trend towards an integration of the interaction styles can be observed.< Réduire
Origine
Importé de halUnités de recherche