Towards VE that are More Closely Related to the Real World
hal.structure.identifier | Technology and knowledge for interaction [LOKI] | |
hal.structure.identifier | Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 [CRIStAL] | |
dc.contributor.author | CASIEZ, Géry | |
hal.structure.identifier | Laboratoire Photonique, Numérique et Nanosciences [LP2N] | |
hal.structure.identifier | Melting the frontiers between Light, Shape and Matter [MANAO] | |
dc.contributor.author | GRANIER, Xavier | |
hal.structure.identifier | Popular interaction with 3d content [Potioc] | |
dc.contributor.author | HACHET, Martin | |
hal.structure.identifier | Université de Bordeaux [UB] | |
dc.contributor.author | LEPETIT, Vincent | |
hal.structure.identifier | École Centrale de Nantes [ECN] | |
hal.structure.identifier | Ambiances, Architectures, Urbanités [AAU ] | |
hal.structure.identifier | 3D interaction with virtual environments using body and mind [Hybrid] | |
dc.contributor.author | MOREAU, Guillaume | |
hal.structure.identifier | Institut mediterranéen des sciences de l'information et de la communication [IMSIC] | |
dc.contributor.author | NANNIPIERI, Olivier | |
dc.contributor.editor | Bruno Arnaldi | |
dc.contributor.editor | Pascal Guitton | |
dc.contributor.editor | Guillaume Moreau | |
dc.date.accessioned | 2023-05-12T10:50:53Z | |
dc.date.available | 2023-05-12T10:50:53Z | |
dc.date.issued | 2018-03-15 | |
dc.identifier.isbn | 9781786301055 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/181821 | |
dc.description.abstractEn | This chapter provides an overview of the current state of augmented reality (AR). It examines the questions of pose computation, which could be used to locate a user in an immersive room or to model the real world, interactions in AR, and the concept of presence in environments that combine real and virtual elements. The chapter describes important innovations in the field of 3D interaction over the last decade. While 3D interaction is less central to AR, its importance is rising nonetheless. From simple applications to visualize digital data that is superimposed on the natural view, RA systems today are offering users increasingly more refined interaction systems in order to enhance usage. The chapter overviews recent developments allowing users to easily and efficiently interact with 3D content displayed on tactile surfaces. In the current interfaces, a trend towards an integration of the interaction styles can be observed. | |
dc.language.iso | en | |
dc.publisher | ISTE - Wiley | |
dc.source.title | Virtual Reality and Augmented Reality - Myths and Realities | |
dc.title.en | Towards VE that are More Closely Related to the Real World | |
dc.type | Chapitre d'ouvrage | |
dc.identifier.doi | 10.1002/9781119341031.ch4 | |
dc.subject.hal | Informatique [cs]/Interface homme-machine [cs.HC] | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
bordeaux.volume | chapitre 4 | |
bordeaux.hal.laboratories | Laboratoire Photonique, Numérique et Nanosciences (LP2N) - UMR 5298 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | CNRS | |
hal.identifier | hal-01735022 | |
hal.version | 1 | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-01735022v1 | |
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