Surface Relief Analysis for Illustrative Shading
AMMANN, Lucas
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
BARLA, Pascal
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
GRANIER, Xavier
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Voir plus >
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
AMMANN, Lucas
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
BARLA, Pascal
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
GRANIER, Xavier
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
GUENNEBAUD, Gael
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
REUTER, Patrick
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
< Réduire
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Langue
en
Article de revue
Ce document a été publié dans
Computer Graphics Forum. 2012-06-27, vol. 31, n° 4, p. 1481-1490
Wiley
Résumé en anglais
In this paper, we present an analysis technique that leverages the complexity found in detailed 3D models for illustrative shading purposes. Given a smooth base surface with relief, it locates relief features (concavities, ...Lire la suite >
In this paper, we present an analysis technique that leverages the complexity found in detailed 3D models for illustrative shading purposes. Given a smooth base surface with relief, it locates relief features (concavities, convexities and inflections) around each surface point and at multiple scales, using cubic-polynomial fitting. This object-space, per-vertex information is then used to guide a variety of shading techniques including normal enhancement, feature visualization, accessibility shading and radiance scaling. Thanks to this approach, features at multiple scales are easily combined, filtered and shaded, allowing users to explore surface relief in real-time.< Réduire
Mots clés en anglais
Expressive Rendering
Geometry Processing
Projet Européen
Virtual Museum Transnational Network
Project ANR
Initiative d'excellence de l'Université de Bordeaux - ANR-10-IDEX-0003
Origine
Importé de halUnités de recherche