Surface Relief Analysis for Illustrative Shading
AMMANN, Lucas
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
BARLA, Pascal
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
GRANIER, Xavier
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Leer más >
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
AMMANN, Lucas
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
BARLA, Pascal
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
GRANIER, Xavier
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
GUENNEBAUD, Gael
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
REUTER, Patrick
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
< Leer menos
Melting the frontiers between Light, Shape and Matter [MANAO]
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Idioma
en
Article de revue
Este ítem está publicado en
Computer Graphics Forum. 2012-06-27, vol. 31, n° 4, p. 1481-1490
Wiley
Resumen en inglés
In this paper, we present an analysis technique that leverages the complexity found in detailed 3D models for illustrative shading purposes. Given a smooth base surface with relief, it locates relief features (concavities, ...Leer más >
In this paper, we present an analysis technique that leverages the complexity found in detailed 3D models for illustrative shading purposes. Given a smooth base surface with relief, it locates relief features (concavities, convexities and inflections) around each surface point and at multiple scales, using cubic-polynomial fitting. This object-space, per-vertex information is then used to guide a variety of shading techniques including normal enhancement, feature visualization, accessibility shading and radiance scaling. Thanks to this approach, features at multiple scales are easily combined, filtered and shaded, allowing users to explore surface relief in real-time.< Leer menos
Palabras clave en inglés
Expressive Rendering
Geometry Processing
Proyecto europeo
Virtual Museum Transnational Network
Proyecto ANR
Initiative d'excellence de l'Université de Bordeaux - ANR-10-IDEX-0003
Orígen
Importado de HalCentros de investigación