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hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorHERNOUX, Franck
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHRISTMANN, Olivier
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2021-05-14T09:56:28Z
dc.date.available2021-05-14T09:56:28Z
dc.date.issued2014-03
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/77789
dc.descriptionWe present an empirical study on direct selection tasks in virtual environment (VE). The aim is to assess the interest of a new markerless hand tracking system, based on a time-of-flight 3D camera, on a classical mouse, by comparing performances and subjective judgments relatively to utility, usability and immersion. Performances were similar with our system, compared to the mouse, but the perceived usefulness and immersion were judged better. Our system remains lower than the mouse in terms of efficiency and satisfaction. The study reported here, through a simple selection task, demonstrates the interest of this type of camera for real time motion capture. This contribution is a first step and we have to further study more complex task like navigation in virtual environments and object manipulation (moving, scaling, and orientation).
dc.description.abstractEnWe present an empirical study on direct selection tasks in virtual environment (VE). The aim is to assess the interest of a new markerless hand tracking system, based on a time-of-flight 3D camera, on a classical mouse, by comparing performances and subjective judgments relatively to utility, usability and immersion. Performances were similar with our system, compared to the mouse, but the perceived usefulness and immersion were judged better. Our system remains lower than the mouse in terms of efficiency and satisfaction. The study reported here, through a simple selection task, demonstrates the interest of this type of camera for real time motion capture. This contribution is a first step and we have to further study more complex task like navigation in virtual environments and object manipulation (moving, scaling, and orientation).
dc.language.isoen
dc.publisherIJDIR
dc.subject.en3D Camera
dc.subject.endirect selection
dc.subject.enexperimental study
dc.subject.enmouse
dc.subject.enmarkerless interaction
dc.subject.enhand interaction
dc.title.enIs a Time-Of-Flight Camera Better than a Mouse for 3D Direct Selection in Virtual Worlds?
dc.typeArticle de revue
dc.subject.halSciences de l'Homme et Société/Sciences de l'information et de la communication
bordeaux.journalInternational Journal of Design and Innovation Research
bordeaux.page1-20
bordeaux.volume19(1)
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
bordeaux.peerReviewedoui
hal.identifierhal-01175239
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01175239v1
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