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First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users
(Frontiers in Robotics and AI. vol. 4, n° Article 33, pp. 12, 2017)Article de revue -
Augmented sport : exploring collective user experience
(VRIC '13 Proceedings of the Virtual Reality International Conference, FR, Laval, 2013)Communication dans un congrès avec actes -
Presence in Visual Mental Imagery
(International Visual Informatics Conference (IVIC), MY, Selangor, 2013)Communication dans un congrès avec actes -
article publié dans actes de colloque
(ACM, 2013)Chapitre d'ouvrage -
Interaction fluide-structure sur voiles de bateau : de l’approche in situ à l’étude instationnaire en soufflerie
(Université de Bretagne occidentale - Brest)Thèses de doctorat -
Design for additive manufacturing (DfAM) methodologies: a proposal to foster the design of microwave waveguide components
(Virtual and Physical Prototyping. vol. 14, n° 2, pp. 175-187, 2019)Article de revue -
A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace
(24th Computer Graphics International Conference, CGI 2006, CN, Hangzhou, 2006-01-02)Communication dans un congrès avec actes -
Trust on the Internet : How the French ccTLD.FR Went From a Remarkable to a Speculative System
(IARIA INTERNET 2017, FR, NICE, 2017)Communication dans un congrès avec actes -
Integrating HLA-Based Distributed Simulation for Management Science and BPMN
(INCOM 2018, IT, Bergamo, 2018-06-01)Communication dans un congrès avec actes -
From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments
(Frontiers in Robotics and AI. vol. 6, 2019-02-18)Article de revue