Why move during virtual reality sketching? Experimental study to improve the quality of sketches in virtual reality
CHANIAUD, Noemie
Laboratoire de l'intégration, du matériau au système [IMS]
Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
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Laboratoire de l'intégration, du matériau au système [IMS]
Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
CHANIAUD, Noemie
Laboratoire de l'intégration, du matériau au système [IMS]
Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
< Réduire
Laboratoire de l'intégration, du matériau au système [IMS]
Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
Langue
EN
Article de revue
Ce document a été publié dans
Design Studies. 2025-03, vol. 97, p. 101298
Résumé en anglais
Virtual Reality (VR) sketching is a valuable tool for conceptual understanding, creativity, and design, but quality issues can hinder its adoption. To address this, we conducted a study involving 15 novices and 15 experts ...Lire la suite >
Virtual Reality (VR) sketching is a valuable tool for conceptual understanding, creativity, and design, but quality issues can hinder its adoption. To address this, we conducted a study involving 15 novices and 15 experts who sketched three chair models in static, mobile, and control conditions. The results showed that mental rotation skills, training, model type, and movement impact sketch quality. The static condition negatively affected performance, particularly volume and proportion. Conversely, the mobile condition didn't improve sketch quality compared to the control group. 3D perception seems tied to movement, highlighting the need to adapt VR sketching software for these challenges. Enhancing the user experience and addressing these quality concerns will be pivotal in the widespread acceptance of VR sketching tools.< Réduire
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