Towards an Architecture Model for Emotion Recognition in Interactive Systems: Application to a Ballet Dance Show
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Este ítem está publicado en
Proceedings of WinVR'09, the ASME/AFM 2009 World Conference on Innovative Virtual Reality - World Conference on Innovative Virtual Reality (WinVR'09), 2009, Chalon-sur-Saône. 2009p. 19-24
Resumen en inglés
In the context of the very dynamic and challenging domain of affective computing, we adopt a software engineering point of view on emotion recognition in interactive systems. Our goal is threefold: first, developing an ...Leer más >
In the context of the very dynamic and challenging domain of affective computing, we adopt a software engineering point of view on emotion recognition in interactive systems. Our goal is threefold: first, developing an architecture model for emotion recognition. This architecture model emphasizes multimodality and reusability. Second, developing a prototype based on this architecture model. For this prototype we focus on gesture-based emotion recognition. And third, using this prototype for augmenting a ballet dance show. We hence describe an overview of our work so far, from the design of a flexible and multimodal emotion recognition architecture model, to a presentation of a gesture-based emotion recognition prototype based on this model, to a prototype that augments a ballet stage, taking emotions as inputs.< Leer menos
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