Adaptive Augmented Reality: Plasticity of Augmentations
Langue
EN
Communication dans un congrès
Ce document a été publié dans
VRIC '14: Virtual Reality International Conference, Virtual Reality International Conference (VRIC 2014), 2014-04-09, Laval. 2014-04-09p. 4
Association for Computing Machinery, New York
Résumé en anglais
An augmented reality system is used to complete the real world with virtual objects (computer generated) so they seem to coexist in the same space as the real world. The concept of plasticity [4][5] was first introduced ...Lire la suite >
An augmented reality system is used to complete the real world with virtual objects (computer generated) so they seem to coexist in the same space as the real world. The concept of plasticity [4][5] was first introduced for Human Computer Interaction (HCI). It denotes the ability of an HCI interface to fit the context of use defined by the user, the environment and the platform. We believe that plasticity is a very important notion in the domain of augmented reality. Therefore, we rely on it in order to introduce the concept of adaptive augmented reality. This concept is based on the triplet (user, environment and platform) constituting the context of use. Adaptive augmented reality can foster functional ability, ease of use and portability of new augmented reality applications. Thus, we describe in this paper three applications showing the adaptation of augmentation based on three variables: the scene illumination, the distance to the target and the ambient noise.< Réduire
Mots clés en anglais
mobile computing
Augmented Reality
plasticity
mobile computing.
Unités de recherche