Multicamera Real-Time 3D Modeling for Telepresence and Remote Collaboration
hal.structure.identifier | Interpretation and Modelling of Images and Videos [PERCEPTION] | |
hal.structure.identifier | PrograMming and scheduling design fOr Applications in Interactive Simulation [MOAIS] | |
dc.contributor.author | PETIT, Benjamin | |
hal.structure.identifier | PrograMming and scheduling design fOr Applications in Interactive Simulation [MOAIS] | |
dc.contributor.author | LESAGE, Jean-Denis | |
hal.structure.identifier | Interpretation and Modelling of Images and Videos [PERCEPTION] | |
dc.contributor.author | MENIER, Clément | |
hal.structure.identifier | Simulation in Healthcare using Computer Research Advances [SHACRA] | |
dc.contributor.author | ALLARD, Jérémie | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA ] | |
dc.contributor.author | FRANCO, Jean-Sébastien | |
hal.structure.identifier | PrograMming and scheduling design fOr Applications in Interactive Simulation [MOAIS] | |
dc.contributor.author | RAFFIN, Bruno | |
hal.structure.identifier | Interpretation and Modelling of Images and Videos [PERCEPTION] | |
dc.contributor.author | BOYER, Edmond | |
hal.structure.identifier | Virtual environments for animation and image synthesis of natural objects [EVASION] | |
dc.contributor.author | FAURE, François | |
dc.date.accessioned | 2024-04-15T09:45:32Z | |
dc.date.available | 2024-04-15T09:45:32Z | |
dc.date.issued | 2010 | |
dc.identifier.issn | 1687-7578 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/197927 | |
dc.description.abstractEn | We present a multicamera real-time 3D modeling system that aims at enabling new immersive and interactive environments. This system, called Grimage, allows to retrieve in real-time a 3D mesh of the observed scene as well as the associated textures. This information enables a strong visual presence of the user into virtual worlds. The 3D shape information is also used to compute collisions and reaction forces with virtual objects, enforcing the mechanical presence of the user in the virtual world. The innovation is a fully integrated system with both immersive and interactive capabilities. It embeds a parallel version of the EPVH modeling algorithm inside a distributed vision pipeline. It also adopts the hierarchical component approach of the FlowVR middleware to enforce software modularity and enable distributed executions. Results show high refresh rates and low latencies obtained by taking advantage of the I/O and computing resources of PC clusters. The applications we have developed demonstrate the quality of the visual and mechanical presence with a single platform and with a dual platform that allows telecollaboration. | |
dc.description.sponsorship | Data trAnsfert for Large Interactive Applications - ANR-06-MDCA-0003 | |
dc.language.iso | en | |
dc.publisher | Hindawi | |
dc.title.en | Multicamera Real-Time 3D Modeling for Telepresence and Remote Collaboration | |
dc.type | Article de revue | |
dc.identifier.doi | 10.1155/2010/247108 | |
dc.subject.hal | Informatique [cs]/Vision par ordinateur et reconnaissance de formes [cs.CV] | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
bordeaux.journal | International Journal of Digital Multimedia Broadcasting | |
bordeaux.page | Article ID 247108, 12 pages | |
bordeaux.volume | 2010 | |
bordeaux.hal.laboratories | Laboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.peerReviewed | oui | |
hal.identifier | inria-00436467 | |
hal.version | 1 | |
hal.popular | non | |
hal.audience | Internationale | |
hal.origin.link | https://hal.archives-ouvertes.fr//inria-00436467v1 | |
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