Multicamera Real-Time 3D Modeling for Telepresence and Remote Collaboration
PETIT, Benjamin
Interpretation and Modelling of Images and Videos [PERCEPTION]
PrograMming and scheduling design fOr Applications in Interactive Simulation [MOAIS]
Interpretation and Modelling of Images and Videos [PERCEPTION]
PrograMming and scheduling design fOr Applications in Interactive Simulation [MOAIS]
LESAGE, Jean-Denis
PrograMming and scheduling design fOr Applications in Interactive Simulation [MOAIS]
Leer más >
PrograMming and scheduling design fOr Applications in Interactive Simulation [MOAIS]
PETIT, Benjamin
Interpretation and Modelling of Images and Videos [PERCEPTION]
PrograMming and scheduling design fOr Applications in Interactive Simulation [MOAIS]
Interpretation and Modelling of Images and Videos [PERCEPTION]
PrograMming and scheduling design fOr Applications in Interactive Simulation [MOAIS]
LESAGE, Jean-Denis
PrograMming and scheduling design fOr Applications in Interactive Simulation [MOAIS]
PrograMming and scheduling design fOr Applications in Interactive Simulation [MOAIS]
FRANCO, Jean-Sébastien
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA ]
< Leer menos
Laboratoire Bordelais de Recherche en Informatique [LaBRI]
Visualization and manipulation of complex data on wireless mobile devices [IPARLA ]
Idioma
en
Article de revue
Este ítem está publicado en
International Journal of Digital Multimedia Broadcasting. 2010, vol. 2010, p. Article ID 247108, 12 pages
Hindawi
Resumen en inglés
We present a multicamera real-time 3D modeling system that aims at enabling new immersive and interactive environments. This system, called Grimage, allows to retrieve in real-time a 3D mesh of the observed scene as well ...Leer más >
We present a multicamera real-time 3D modeling system that aims at enabling new immersive and interactive environments. This system, called Grimage, allows to retrieve in real-time a 3D mesh of the observed scene as well as the associated textures. This information enables a strong visual presence of the user into virtual worlds. The 3D shape information is also used to compute collisions and reaction forces with virtual objects, enforcing the mechanical presence of the user in the virtual world. The innovation is a fully integrated system with both immersive and interactive capabilities. It embeds a parallel version of the EPVH modeling algorithm inside a distributed vision pipeline. It also adopts the hierarchical component approach of the FlowVR middleware to enforce software modularity and enable distributed executions. Results show high refresh rates and low latencies obtained by taking advantage of the I/O and computing resources of PC clusters. The applications we have developed demonstrate the quality of the visual and mechanical presence with a single platform and with a dual platform that allows telecollaboration.< Leer menos
Proyecto ANR
Data trAnsfert for Large Interactive Applications - ANR-06-MDCA-0003
Orígen
Importado de HalCentros de investigación