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RFID interactive tabletop application with tangible objects: exploratory study to observe young children’ behaviors
Langue
EN
Article de revue
Ce document a été publié dans
Personal and Ubiquitous Computing. 2015-12, vol. 19, n° 8, p. 1259-1274
Résumé en anglais
Numerous academic and industrial studies and developments concerning interactive tabletops are paving the way for new educational applications. We have developed an interactive tabletop application equipped with RFID ...Lire la suite >
Numerous academic and industrial studies and developments concerning interactive tabletops are paving the way for new educational applications. We have developed an interactive tabletop application equipped with RFID technology. This tabletop, called TangiSense, is based on a Multi-Agent System that allows users to associate information with behaviors to manipulate tangible objects. The application involves the recognition of basic colors. With the application, children are required to manipulate tangible objects. Their task involves recognizing objects that have "lost" their dominant color and placing these objects in appropriate colored areas. A tangible magician object automatically analyzes the filled zones and provides children and their teacher with virtual and vocal feedback. This application has been evaluated in a field study with children 3 to 5 years of age. The initial results are promising and show that such an application can support interaction and collaboration, and subsequently educational situations, among young children.< Réduire
Mots clés en anglais
Tabletop interaction
Virtual and Tangible Objects
Exploratory study Children
RFID
Unités de recherche