Build Your Own Hercules: helping visitors personalize their museum experience
Langue
EN
Communication dans un congrès
Ce document a été publié dans
TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020. 14th International Conference on Tangible, Embedded, and Embodied Interaction, 2020-02-09, Sydney. 2020p. 495–502
ACM
Résumé en anglais
Museums compete with the entertainment industry to attract a large audience. One solution to make them more attractive is to personalize the visits according to visitors' preferences. Following a user centered design ...Lire la suite >
Museums compete with the entertainment industry to attract a large audience. One solution to make them more attractive is to personalize the visits according to visitors' preferences. Following a user centered design approach with visitors and museum professionals, we designed and implemented Build Your Own Hercules. This tangible prototype helps groups of visitors or individuals choose a visit based on their characteristics and desires. A pilot study in the museum provided first insights about the ease of use, satisfaction and interest within visitor groups.< Réduire
Unités de recherche