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hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorLOUP-ESCANDE, Emilie
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHRISTMANN, Olivier
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorDAMIANO, Romain
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorHERNOUX, Franck
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2021-05-14T09:58:21Z
dc.date.available2021-05-14T09:58:21Z
dc.date.issued2012-09
dc.date.conference2012-09-10
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/77951
dc.descriptionThe aim of this article is to analyze the impact of two user interfaces - a tactile interface and a computer mouse - on a virtual environment allowing self-learning tasks as dishwashing by workers with mental deficiencies. We carried out an experiment within the context of a design project named “Apticap”. The methods used were an experiment, an identification questionnaire and a post-experimentation interview, with six disabled workers. The results of this study demonstrate the interest of a virtual reality tool associated with a tactile interaction for learning of real tasks by workers with mental deficiencies.
dc.description.abstractEnThe aim of this article is to analyze the impact of two user interfaces - a tactile interface and a computer mouse - on a virtual environment allowing self-learning tasks as dishwashing by workers with mental deficiencies. We carried out an experiment within the context of a design project named “Apticap”. The methods used were an experiment, an identification questionnaire and a post-experimentation interview, with six disabled workers. The results of this study demonstrate the interest of a virtual reality tool associated with a tactile interaction for learning of real tasks by workers with mental deficiencies.
dc.language.isoen
dc.publisherThe University of Reading
dc.source.titleInternational Conference on Disability, Virtual Reality and Associated Technologies
dc.title.enVirtual reality learning software for individuals with intellectual disabilities: comparison between touchscreen and mouse interactions
dc.typeCommunication dans un congrès avec actes
dc.subject.halInformatique [cs]/Interface homme-machine [cs.HC]
dc.subject.halSciences de l'Homme et Société/Sciences de l'information et de la communication
bordeaux.page295-303
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
bordeaux.countryFR
bordeaux.title.proceedingInternational Conference on Disability, Virtual Reality and Associated Technologies (9; 2012; Laval)
bordeaux.conference.cityLaval
bordeaux.peerReviewedoui
hal.identifierhal-01089442
hal.version1
dc.subject.esvirtual-reality
dc.subject.esdeficiencies
dc.subject.estool
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01089442v1
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