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hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHRISTMANN, Olivier
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorLOUP-ESCANDE, Emilie
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorROLLAND, Romain
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorYVAIN, Etienne
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2021-05-14T09:58:12Z
dc.date.available2021-05-14T09:58:12Z
dc.date.issued2012
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/77937
dc.descriptionThis paper aims to show to what extent the Web3D is an advantage for implementing the Living Lab approach. In order to achieve this objective, we develop a project the context of an Action-Research. A state-of-the-art of Web3D solutions for e-commerce enabled us to select the most suitable functionalities and properties for designing a 3D gates configurator for consumers. A panel of Twenty-seven participants evaluated this tool. Results show that an interactive 3-dimensional visualization of the object is an advantage for the sale, because a single image does not usually allow user to imagine the product in its future environment. The use of Web3D for e-commerce enables consumers to be involved in the design process for co-creating solutions, which is one of the main aspects of the Living Lab approach.
dc.description.abstractEnThis paper aims to show to what extent the Web3D is an advantage for implementing the Living Lab approach. In order to achieve this objective, we develop a project the context of an Action-Research. A state-of-the-art of Web3D solutions for e-commerce enabled us to select the most suitable functionalities and properties for designing a 3D gates configurator for consumers. A panel of Twenty-seven participants evaluated this tool. Results show that an interactive 3-dimensional visualization of the object is an advantage for the sale, because a single image does not usually allow user to imagine the product in its future environment. The use of Web3D for e-commerce enables consumers to be involved in the design process for co-creating solutions, which is one of the main aspects of the Living Lab approach.
dc.language.isoen
dc.publisherIJDIR
dc.subject.enInternet
dc.subject.ene-commerce
dc.subject.enWeb3D
dc.subject.enLiving Lab
dc.title.enUsing Web 3D technologies for involving consumers within the innovation process: an example through an e-commerce application
dc.typeArticle de revue
dc.subject.halInformatique [cs]/Interface homme-machine [cs.HC]
dc.subject.halInformatique [cs]/Modélisation et simulation
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
dc.subject.halSciences de l'ingénieur [physics]/Traitement du signal et de l'image
bordeaux.journalInternational Journal of Design and Innovation Research
bordeaux.page1-20
bordeaux.volume7
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.issue1
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
bordeaux.peerReviewedoui
hal.identifierhal-01092913
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01092913v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=International%20Journal%20of%20Design%20and%20Innovation%20Research&rft.date=2012&rft.volume=7&rft.issue=1&rft.spage=1-20&rft.epage=1-20&rft.au=CHRISTMANN,%20Olivier&LOUP-ESCANDE,%20Emilie&ROLLAND,%20Romain&YVAIN,%20Etienne&RICHIR,%20Simon&rft.genre=article


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