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hal.structure.identifierUniversity of Southampton
dc.contributor.authorCROWLE, Simon
hal.structure.identifierUniversity of Southampton
hal.structure.identifierIT Innovation Centre [Southampton]
dc.contributor.authorBONIFACE, Michael
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorPOUSSARD, Benjamin
hal.structure.identifierCentre for Research and Technology Hellas [Athènes] [CERTH]
dc.contributor.authorASTERIADIS, Stylianos
dc.date.accessioned2021-05-14T09:56:21Z
dc.date.available2021-05-14T09:56:21Z
dc.date.issued2014-09
dc.date.conference2014-09-17
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/77775
dc.description.abstractEnTele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of one such system that synthesizes 3D models, audio, motion capture and activity from a number of geographically separated sources into a single gaming environment to support a variety of sports based activities. The design and evaluation of such systems is challenging since factors relating to the technical quality of service (QoS) and quality of experience (QoE) are difficult to identify and measure. In this paper we present a novel QoS/QoE model and evaluation methodology that is being used in the development and testing of the 3D-LIVE mixed reality platform. Our initial results provide some insights into the quality of user experience (UX) we observed from users interacting with 3D-LIVE and are evaluated in the light of QoS data captured. We conclude by discussing the impact of these findings on future platform developments.
dc.language.isoen
dc.publisherSpringer International Publishing
dc.source.title: Augmented and Virtual Reality
dc.subject.enmixed reality
dc.subject.enquality of experience
dc.subject.enquality of service
dc.subject.enco-creation
dc.subject.enteleimmersion
dc.title.enA design and evaluation framework for a tele-immersive mixed reality platform
dc.typeCommunication dans un congrès avec actes
dc.identifier.doi10.1007/978-3-319-13969-2_12
dc.subject.halSciences de l'Homme et Société/Sciences de l'information et de la communication
bordeaux.page151-158
bordeaux.volume8853
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
bordeaux.countryIT
bordeaux.title.proceeding1st International Conference on Augmented and Virtual Reality
bordeaux.conference.cityLecce
bordeaux.peerReviewedoui
hal.identifierhal-01186353
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-01186353v1
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