Impact of Verbal Communication on User Experience in 3D Immersive Virtual Environments
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | EYNARD, Rémy | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | PALLOT, Marc | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | CHRISTMANN, Olivier | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | RICHIR, Simon | |
dc.date.accessioned | 2021-05-14T09:56:21Z | |
dc.date.available | 2021-05-14T09:56:21Z | |
dc.date.issued | 2015 | |
dc.date.conference | 2015-06-22 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/77774 | |
dc.description.abstractEn | Understanding the user experience has become over the last decade a major concern for both scientific community and industry. In the field of virtual reality, user experience models have already been established, however, only some of them have been empirically validated. Furthermore, the potential impact of verbal communication on user experience appears to be marginally studied by scholars. This study aims to assess the impact of verbal communication on specific factors of the user experience in the context of Virtual Reality. These factors are spatial presence, social presence and performance gain. Participants (N = 52) immersed by teams of two players in the game Minecraft had to achieve a specified goal in a given period of time. To measure the impact of verbal communication on this task by comparison, half of teams could not communicate verbally, the other half were able to. Our results highlight a significant positive effect of verbal communication on the performance gain as well as on the hedonic evaluation of the user experience. Despite some limitations and questions raised by this empirical study, these results along with previous literature demonstrate the significant impact induced by interpersonal verbal communication on the user experience in the context of a 3D immersive virtual environment. | |
dc.language.iso | en | |
dc.source.title | ICE/IEEE 2015 | |
dc.subject.en | Virtual Reality | |
dc.subject.en | 3D Immersive Environment | |
dc.subject.en | User Experience | |
dc.subject.en | Social Interactions | |
dc.subject.en | Verbal Communication | |
dc.subject.en | Spatial Presence | |
dc.subject.en | Social Presence | |
dc.subject.en | Performance | |
dc.title.en | Impact of Verbal Communication on User Experience in 3D Immersive Virtual Environments | |
dc.type | Communication dans un congrès avec actes | |
dc.subject.hal | Sciences de l'Homme et Société/Sciences de l'information et de la communication | |
bordeaux.page | 1-9 | |
bordeaux.hal.laboratories | Institut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.institution | INRAE | |
bordeaux.institution | Arts et Métiers | |
bordeaux.country | IE | |
bordeaux.title.proceeding | 21st ICE/IEEE International Technology Management Conference | |
bordeaux.conference.city | Belfast (Northern Ireland) | |
bordeaux.peerReviewed | oui | |
hal.identifier | hal-01186368 | |
hal.version | 1 | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-01186368v1 | |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.btitle=ICE/IEEE%202015&rft.date=2015&rft.spage=1-9&rft.epage=1-9&rft.au=EYNARD,%20Re%CC%81my&PALLOT,%20Marc&CHRISTMANN,%20Olivier&RICHIR,%20Simon&rft.genre=proceeding |
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