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hal.structure.identifierEquipe de Recherche sur les Processus Innovatifs [ERPI]
dc.contributor.authorDUPONT, Laurent
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorPALLOT, Marc
hal.structure.identifierEquipe de Recherche sur les Processus Innovatifs [ERPI]
dc.contributor.authorMOREL, Laure
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHRISTMANN, Olivier
hal.structure.identifierEquipe de Recherche sur les Processus Innovatifs [ERPI]
dc.contributor.authorBOLY, Vincent
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2021-05-14T09:41:06Z
dc.date.available2021-05-14T09:41:06Z
dc.date.issued2017-10-03
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/76627
dc.description.abstractEnPresently, there is a clear trend for both businesses and public institutions to move towards open or collaborative innovation.Nevertheless, engaging all stakeholders, especially users, for cocreating innovative solutions and usage scenarios is, as revealed in previous studies, not so obvious. We do believe that Immersive and Collaborative Environments (ICEs) based on the use of Virtual, Augmented and Mixed Reality technologies would be the right place for co-creating, exploring, experimenting and evaluating innovative ideas and concepts in order to quickly reach a common understanding. However, there is a need to design a proper method and instruments that would allow evaluating and comparing ICEs. Our previous paper presented the outcomes of an investigation to identifying and disentangling factors characterising a group immersion and collaboration in the context of co-creation. As a step further, this paper reports about our exploratory study towards the design of mixed methodsquantitative and qualitative instruments for the evaluation of Immersive and Collaborative Environments (ICE) based onpreviously identified factors.
dc.language.isoen
dc.publisherIPI Press
dc.subject.enPerformance Measurement
dc.subject.enImmersive Virtual Environment
dc.subject.enVirtual/Augmented/Mixed Reality
dc.subject.enCollaborative Innovation
dc.subject.enMixed Methods
dc.subject.enUser/Immersive/collaborative eXperience
dc.title.enExploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments
dc.typeArticle de revue
dc.subject.halSciences de l'ingénieur [physics]
dc.subject.halSciences de l'Homme et Société/Sciences de l'information et de la communication
bordeaux.journalInternational Journal of Virtual Reality
bordeaux.page12
bordeaux.volume17
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.issue02
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
bordeaux.peerReviewedoui
hal.identifierhal-02283881
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-02283881v1
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