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hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorHOUZANGBE, Samory
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHRISTMANN, Olivier
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorGORISSE, Geoffrey
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2021-05-14T09:39:27Z
dc.date.available2021-05-14T09:39:27Z
dc.date.issued2018-08-07
dc.date.conference2018-08-07
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/76495
dc.description.abstractEnVirtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. Providing accessible solutions to enhance VR experiences is crucial. In this paper, we consider a wearable solution as a mean of interaction in VR, to add a biofeedback mechanic. We hypothesized that the use of a biofeedback loop in a VR experience can enhance user engagement. We created a physiologically enhanced horror game coupled with a heart rate monitor smart wristband. We evaluated the Players' engagement with and without biofeedback. We observed a high interest of the participants for biofeedback and highlighted higher engagement when the biofeedback mechanic was fully integrated in the experience.
dc.language.isoen
dc.publisherACM, New York, NY, USA
dc.source.titleProceedings of the 13th International Conference on the Foundations of Digital Games
dc.title.enFear As a Biofeedback Game Mechanic in Virtual Reality: Effects on Engagement and Perceived Usability
dc.typeCommunication dans un congrès avec actes
dc.subject.halInformatique [cs]/Interface homme-machine [cs.HC]
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.page12:1-12:6
bordeaux.hal.laboratoriesInstitut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.institutionINRAE
bordeaux.institutionArts et Métiers
bordeaux.countrySE
bordeaux.title.proceeding13th International Conference on the Foundations of Digital Games
bordeaux.conference.cityMalmö
bordeaux.peerReviewedoui
hal.identifierhal-02367582
hal.version1
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-02367582v1
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