Studying the Effects of Visual Movement on Creativity
dc.relation.isnodouble | 82889f3b-ce89-4be1-a789-16c412b40418 | * |
dc.relation.isnodouble | 50b4b62f-4f58-4583-b9a2-76b642126b41 | * |
hal.structure.identifier | Centre de Recherches en Psychologie Cognition et Communication [CRPCC EA 1285] | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | FLEURY, Sylvain | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | AGNES, Aurélien | |
dc.contributor.author | VANUKURU, Rishi | |
dc.contributor.author | GOUMILLOUT, Emma | |
dc.contributor.author | DELCOMBEL, Nicolas | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | RICHIR, Simon | |
dc.date.accessioned | 2021-05-14T09:35:21Z | |
dc.date.available | 2021-05-14T09:35:21Z | |
dc.date.issued | 2020-06-20 | |
dc.identifier.issn | 1871-1871 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/76203 | |
dc.description.abstract | Many studies have shown that physical activity, especially walking, tends to stimulate certain cognitive functions, including divergent creativity. The objective of this study was to understand whether some of this gain comes from the perception of movement, and not merely physical activity itself. 32 participants carried out divergent and convergent creativity tasks in a virtual reality environment consisting of a train inside a tunnel, while wearing a HeadMounted-Display (HMD). For half of the participants, the virtual train was running, and they could therefore see tunnel lamps passing by through the windows. For the other half, the train was stationary. The results of this study indicate that participants perform better at tasks that require divergent creativity when the virtual environment is moving than when it is at a standstill. These results lead to recommendations for the design of tools and environments for meetings and creativity workshops. | |
dc.language.iso | en | |
dc.publisher | Elsevier | |
dc.subject | Education | |
dc.subject | Perceptive Movement | |
dc.subject | Divergent Creativity | |
dc.subject | Virtual Reality | |
dc.subject | Creativity Stimulation | |
dc.subject | Digital Tools for Creativity | |
dc.title | Studying the Effects of Visual Movement on Creativity | |
dc.title.en | Studying the Effects of Visual Movement on Creativity | |
dc.type | Article de revue | |
dc.identifier.doi | 10.1016/j.tsc.2020.100661 | |
dc.subject.hal | Sciences de l'Homme et Société/Sciences de l'information et de la communication | |
bordeaux.journal | Thinking Skills and Creativity | |
bordeaux.page | 9 | |
bordeaux.hal.laboratories | Institut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.institution | INRAE | |
bordeaux.institution | Arts et Métiers | |
bordeaux.peerReviewed | oui | |
hal.identifier | hal-02546539 | |
hal.version | 1 | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-02546539v1 | |
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