Studying the Effects of Visual Movement on Creativity
FLEURY, Sylvain
Centre de Recherches en Psychologie Cognition et Communication [CRPCC EA 1285]
Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
Leer más >
Centre de Recherches en Psychologie Cognition et Communication [CRPCC EA 1285]
Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
FLEURY, Sylvain
Centre de Recherches en Psychologie Cognition et Communication [CRPCC EA 1285]
Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
< Leer menos
Centre de Recherches en Psychologie Cognition et Communication [CRPCC EA 1285]
Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
Idioma
en
Article de revue
Este ítem está publicado en
Thinking Skills and Creativity. 2020-06-20p. 9
Elsevier
Resumen
Many studies have shown that physical activity, especially walking, tends to stimulate certain cognitive functions, including divergent creativity. The objective of this study was to understand whether some of this gain ...Leer más >
Many studies have shown that physical activity, especially walking, tends to stimulate certain cognitive functions, including divergent creativity. The objective of this study was to understand whether some of this gain comes from the perception of movement, and not merely physical activity itself. 32 participants carried out divergent and convergent creativity tasks in a virtual reality environment consisting of a train inside a tunnel, while wearing a HeadMounted-Display (HMD). For half of the participants, the virtual train was running, and they could therefore see tunnel lamps passing by through the windows. For the other half, the train was stationary. The results of this study indicate that participants perform better at tasks that require divergent creativity when the virtual environment is moving than when it is at a standstill. These results lead to recommendations for the design of tools and environments for meetings and creativity workshops.< Leer menos
Palabras clave
Education
Perceptive Movement
Divergent Creativity
Virtual Reality
Creativity Stimulation
Digital Tools for Creativity
Orígen
Importado de HalCentros de investigación