A study of the effects of a natural virtual environment on creativity during a product design activity
dc.relation.isnodouble | 079a4a01-1241-4c32-ae12-2063ee452c97 | * |
dc.relation.isnodouble | 82889f3b-ce89-4be1-a789-16c412b40418 | * |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | FLEURY, Sylvain | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | BLANCHARD, Philippe | |
hal.structure.identifier | Laboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA] | |
dc.contributor.author | RICHIR, Simon | |
dc.date.accessioned | 2021-05-14T09:30:05Z | |
dc.date.available | 2021-05-14T09:30:05Z | |
dc.date.issued | 2021-04-15 | |
dc.identifier.issn | 1871-1871 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/75782 | |
dc.description.abstract | Numerous studies have shown a beneficial effect of exposing people to natural landscapes and plants on their well being and attentional functioning. The aim of the present study was to evaluate the effects of a natural virtual environment on creativity in a task consisting of sketching ideas of creative solutions to a problem. The participants in this experiment were asked to sketch ideas of innovative workstation for a person in a wheelchair. To do this, they used a virtual reality sketching tool. They performed this task once in a neutral environment (all in the dark), one in a natural virtual envirnment (forest) and once in a non-natural environment (office). The results revealed that people tend to be more creative in this task when they are immersed in a natural environment than when they are in a neutral environment without any vegetation. | |
dc.language.iso | en | |
dc.publisher | Elsevier | |
dc.subject | Creativity | |
dc.subject | Virtual Reality | |
dc.subject | attention restoration | |
dc.subject | soft fascination | |
dc.subject | virtual environment | |
dc.title | A study of the effects of a natural virtual environment on creativity during a product design activity | |
dc.type | Article de revue | |
dc.subject.hal | Sciences de l'Homme et Société/Sciences de l'information et de la communication | |
bordeaux.journal | Thinking Skills and Creativity | |
bordeaux.page | 11 | |
bordeaux.hal.laboratories | Institut de Mécanique et d’Ingénierie de Bordeaux (I2M) - UMR 5295 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.institution | INRAE | |
bordeaux.institution | Arts et Métiers | |
bordeaux.peerReviewed | oui | |
hal.identifier | hal-03200278 | |
hal.version | 1 | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-03200278v1 | |
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