Recherche
-
Photothermal converters for quantitative 2D and 3D real-time TeraHertz imaging
(Quantitative InfraRed Thermography Journal. vol. 7, n° 2, pp. 217-235, 2010-12)Article de revue -
Achieving presence through evoked reality
(Frontiers in Psychology. vol. 4, n° 86, pp. 1-13, 2013-02-26)Article de revue -
CRUX : A CReativity and User eXperience Model
(Digital Creativity. pp. 9, 2021-04-10)Article de revue -
Abrupt cooling over the North Atlantic in modern climate models
(Nature Communications. vol. 8, pp. 14375, 2017-04)Article de revue -
Impact of polydispersity on multipolar resonant scattering in emulsions
(Journal of the Acoustical Society of America. vol. 133, n° 4, pp. pp. 1996-2003, 2013-01-28)Article de revue -
Effects of Social Influence on Idea Selection in Creativity Workshops
(Thinking Skills and Creativity. vol. 37, pp. 100691, 2020-09)Article de revue -
Towards radical innovations in a mature company: an empirical study on the UX-FFE model
(Artificial Intelligence for Engineering Design, Analysis and Manufacturing. pp. 1-16, 2018)Article de revue -
De la présence à l’incarnation: proposition d’un méta-modèle pour la réalité virtuelle
(De la présence à l’incarnation: proposition d’un méta-modèle pour la réalité virtuelle. vol. 7, n° 1, pp. 94-114, 2018)Article de revue -
First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users
(Frontiers in Robotics and AI. vol. 4, n° Article 33, pp. 12, 2017)Article de revue -
How to design compelling Virtual Reality or Augmented Reality experience?
(International Journal of Virtual Reality. vol. 15, n° 1, pp. 35-47, 2015)Article de revue