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dc.rights.licenseopenen_US
hal.structure.identifierLaboratoire de l'intégration, du matériau au système [IMS]
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorCHANIAUD, Noemie
IDREF: inp
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorFLEURY, Sylvain
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorPOUSSARD, Benjamin
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorGUITTER, Thibaut
hal.structure.identifierLaboratoire Angevin de Mécanique, Procédés et InnovAtion [LAMPA]
dc.contributor.authorRICHIR, Simon
dc.date.accessioned2025-09-29T10:20:14Z
dc.date.available2025-09-29T10:20:14Z
dc.date.issued2025-03
dc.identifier.issn0142-694Xen_US
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/207677
dc.description.abstractEnVirtual Reality (VR) sketching is a valuable tool for conceptual understanding, creativity, and design, but quality issues can hinder its adoption. To address this, we conducted a study involving 15 novices and 15 experts who sketched three chair models in static, mobile, and control conditions. The results showed that mental rotation skills, training, model type, and movement impact sketch quality. The static condition negatively affected performance, particularly volume and proportion. Conversely, the mobile condition didn't improve sketch quality compared to the control group. 3D perception seems tied to movement, highlighting the need to adapt VR sketching software for these challenges. Enhancing the user experience and addressing these quality concerns will be pivotal in the widespread acceptance of VR sketching tools.
dc.language.isoENen_US
dc.title.enWhy move during virtual reality sketching? Experimental study to improve the quality of sketches in virtual reality
dc.typeArticle de revueen_US
dc.identifier.doi10.1016/j.destud.2025.101298en_US
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]en_US
bordeaux.journalDesign Studiesen_US
bordeaux.page101298en_US
bordeaux.volume97en_US
bordeaux.hal.laboratoriesIMS : Laboratoire de l'Intégration du Matériau au Système - UMR 5218en_US
bordeaux.institutionUniversité de Bordeauxen_US
bordeaux.institutionBordeaux INPen_US
bordeaux.institutionCNRSen_US
bordeaux.teamCOGNITICS - CIHen_US
bordeaux.peerReviewedouien_US
bordeaux.inpressnonen_US
bordeaux.import.sourcehal
hal.identifierhal-04938364
hal.version1
hal.popularnonen_US
hal.audienceInternationaleen_US
hal.exportfalse
workflow.import.sourcehal
dc.rights.ccPas de Licence CCen_US
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Design%20Studies&rft.date=2025-03&rft.volume=97&rft.spage=101298&rft.epage=101298&rft.eissn=0142-694X&rft.issn=0142-694X&rft.au=CHANIAUD,%20Noemie&FLEURY,%20Sylvain&POUSSARD,%20Benjamin&GUITTER,%20Thibaut&RICHIR,%20Simon&rft.genre=article


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