Generic Adaptive Mesh Refinement
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA] | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
dc.contributor.author | BOUBEKEUR, Tamy | |
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA] | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
dc.contributor.author | SCHLICK, Christophe | |
dc.contributor.editor | Nvidia | |
dc.date.accessioned | 2024-04-15T09:56:03Z | |
dc.date.available | 2024-04-15T09:56:03Z | |
dc.date.issued | 2007 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/198799 | |
dc.description.abstractEn | In this chapter, we explain how to implement a simple, generic and efficient adaptive mesh refinement kernel on graphics processors. This kernel maps a refined connectivity onto coarse polygons in a single pass at vertex shading stage, enabling arbitrary displacement at high resolution in real-time. This book chapter summarizes the following research papers: "A Flexible Kernel for Adaptive Mesh Refinement on GPU" (CGF 2008), "Generic Mesh Refinement On GPU" (Graphics Hardware 2005). See also how we use this kernel for real-time approximation of subdivision surfaces (Pacific Graphics 2007). This kernel can also be used for rendering Scalar-Tagged PN Triangles (Eurographics 2005). | |
dc.language.iso | en | |
dc.publisher | Addison-Wesley Professional | |
dc.source.title | GPU Gems 3 | |
dc.subject.en | mesh refinement | |
dc.subject.en | adaptive tesselation | |
dc.subject.en | displacement mapping | |
dc.subject.en | real-time geometry synthesis | |
dc.subject.en | GPU technique | |
dc.title.en | Generic Adaptive Mesh Refinement | |
dc.type | Chapitre d'ouvrage | |
dc.subject.hal | Informatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR] | |
bordeaux.page | 93-104 | |
bordeaux.hal.laboratories | Laboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.title.proceeding | GPU Gems 3 | |
hal.identifier | inria-00260832 | |
hal.version | 1 | |
hal.popular | non | |
hal.audience | Non spécifiée | |
hal.origin.link | https://hal.archives-ouvertes.fr//inria-00260832v1 | |
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