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hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorBOUBEKEUR, Tamy
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorREUTER, Patrick
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorSCHLICK, Christophe
dc.date.accessioned2024-04-15T09:56:00Z
dc.date.available2024-04-15T09:56:00Z
dc.date.issued2005
dc.date.conference2005-11-29
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/198793
dc.description.abstractEnThis paper presents an efficicent combination of techniques for fast stripping and multiresolution rendering of Point-Based Surfaces (PBS) called Surfel Stripping. Surfel Strips are small triangle strips that interpolate the PBS. We propose here two contributions. First, at loading time, we efficiently convert the PBS into triangle strips. This is done by generating a set of overlapping small triangular meshes that interpolate the PBS, removing redundant triangles and finally stripping the small triangular meshes by using a cache-friendly stripping method. All these operations are performed using an octree data structure. Second, we reuse this data structure for providing a multiresolution interactive visualization of the surfel strips at rendering time. Since Surfel Stripping is local and very fast, it can be used, in a lot of situations, as an object-space alternative to the image-space surface splatting and considered half way between point-based rendering and local polygonal generation. Rendering Surfel Strips is very efficient since it neither requires multi-pass rendering nor time-consuming vertex/fragment shaders compared to surface splatting. We show also how to exploit the locality of the surfel strips for maintaining compatibility with point-based modeling tools, such as local deformations of surfaces. We finally give some examples of well known visual enrichments developed for polygons, directly applied to PBS thanks to surfel strips.
dc.language.isoen
dc.subject.enPoint-based graphics
dc.subject.enfast surface meshing
dc.subject.entriangle stripping
dc.subject.enmultiresolution rendering
dc.subject.engraphics data structure
dc.subject.enhierarchical space subdivision
dc.subject.enrendering techniques
dc.subject.enGPU rendering
dc.typeCommunication dans un congrès
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.conference.titleACM Graphite
bordeaux.countryNZ
bordeaux.conference.cityDunedin
bordeaux.peerReviewedoui
hal.identifierinria-00260883
hal.version1
hal.invitednon
hal.proceedingsoui
hal.popularnon
hal.audienceInternationale
dc.title.itSurfel Stripping
hal.origin.linkhttps://hal.archives-ouvertes.fr//inria-00260883v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2005&rft.au=BOUBEKEUR,%20Tamy&REUTER,%20Patrick&SCHLICK,%20Christophe&rft.genre=unknown


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