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hal.structure.identifierAcquisition, representation and transformations for image synthesis [ARTIS]
dc.contributor.authorORZAN, Alexandrina
hal.structure.identifierAcquisition, representation and transformations for image synthesis [ARTIS]
dc.contributor.authorBOUSSEAU, Adrien
hal.structure.identifierAdobe Systems Inc. [Adobe Advanced Technology Labs]
dc.contributor.authorWINNEMÖLLER, Holger
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorBARLA, Pascal
hal.structure.identifierAcquisition, representation and transformations for image synthesis [ARTIS]
dc.contributor.authorTHOLLOT, Joëlle
hal.structure.identifierAdobe Systems Inc. [Adobe Advanced Technology Labs]
dc.contributor.authorSALESIN, David
dc.date.accessioned2024-04-15T09:55:37Z
dc.date.available2024-04-15T09:55:37Z
dc.date.issued2008-08
dc.identifier.issn0730-0301
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/198772
dc.description.abstractEnWe describe a new vector-based primitive for creating smooth-shaded images, called the diffusion curve. A diffusion curve partitions the space through which it is drawn, defining different colors on either side. These colors may vary smoothly along the curve. In addition, the sharpness of the color transition from one side of the curve to the other can be controlled. Given a set of diffusion curves, the final image is constructed by solving a Poisson equation whose constraints are specified by the set of gradients across all diffusion curves. Like all vector-based primitives, diffusion curves conveniently support a variety of operations, including geometry-based editing, keyframe animation, and ready stylization. Moreover, their representation is compact and inherently resolution-independent. We describe a GPU-based implementation for rendering images defined by a set of diffusion curves in realtime. We then demonstrate an interactive drawing system for allowing artists to create artworks using diffusion curves, either by drawing the curves in a freehand style, or by tracing existing imagery. The system is simple and intuitive: we show results created by artists after just a few minutes of instruction. Furthermore, we describe a completely automatic conversion process for taking an image and turning it into a set of diffusion curves that closely approximate the original image content.
dc.language.isoen
dc.publisherAssociation for Computing Machinery
dc.subject.enVector graphics
dc.subject.envectorization
dc.subject.engradient mesh
dc.subject.encolor diffusion
dc.subject.enimage creation
dc.subject.enimage reconstruction
dc.title.enDiffusion Curves: A Vector Representation for Smooth-Shaded Images
dc.typeArticle de revue
dc.identifier.doi10.1145/1399504.1360691
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.journalACM Transactions on Graphics
bordeaux.page92:1-8
bordeaux.volume27
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800*
bordeaux.issue3
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.peerReviewedoui
hal.identifierinria-00274768
hal.version1
hal.popularnon
hal.audienceInternationale
hal.origin.linkhttps://hal.archives-ouvertes.fr//inria-00274768v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=ACM%20Transactions%20on%20Graphics&rft.date=2008-08&rft.volume=27&rft.issue=3&rft.spage=92:1-8&rft.epage=92:1-8&rft.eissn=0730-0301&rft.issn=0730-0301&rft.au=ORZAN,%20Alexandrina&BOUSSEAU,%20Adrien&WINNEM%C3%96LLER,%20Holger&BARLA,%20Pascal&THOLLOT,%20Jo%C3%ABlle&rft.genre=article


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