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hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorVERGNE, Romain
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorBARLA, Pascal
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorGRANIER, Xavier
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorSCHLICK, Christophe
dc.date.accessioned2024-04-15T09:55:30Z
dc.date.available2024-04-15T09:55:30Z
dc.date.issued2008
dc.date.conference2008-08-11
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/198760
dc.descriptionSIGGRAPH '08: ACM SIGGRAPH 2008 talks
dc.description.abstractEnShape depiction is an important dimension of image creation. For example, techniques are used to remove ambiguities in scientific illustrations, or to create more legible representations in paintings and drawings. Previous approaches focus on a set body of techniques: line-based rendering. Such techniques generate some shape cues to depict the object characteristics that correspond to discontinuities of shape features. Many artists rather depict an object's shape through shading. They have to use other kinds of shape cues that correspond to continuous variations of shape features to convey more subtle information about shape and integrate it seamlessly into conventional lighting. Instead of detecting sharp discontinuities as in line-based rendering, we thus seek a set of continuous cues that have to be defined for each pixel of an image. To this end, we introduce an intermediate representation that we call Apparent Relief to assist the user. It is a view-dependent shape descriptor, from which continuous shape cues are easily extracted, and which gives rise to stylized shading-based shape depictions. By construction, it is free of temporal coherence artifacts and naturally leads to automatic Levels-of-Detail (LOD) effects. Our approach is simple to implement, runs in real-time on modern graphics hardware, and allows a user selection of features. We illustrate its potential using several shading styles.
dc.language.isoen
dc.title.enShading with Apparent Relief
dc.typeCommunication dans un congrès
dc.identifier.doi10.1145/1401032.1401076
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800*
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.conference.titleSIGGRAPH Talk Program
bordeaux.countryUS
bordeaux.conference.cityLos Angeles
bordeaux.peerReviewedoui
hal.identifierinria-00294831
hal.version1
hal.invitednon
hal.proceedingsoui
hal.conference.organizerACM
hal.conference.end2008-08-14
hal.popularnon
hal.audienceInternationale
hal.origin.linkhttps://hal.archives-ouvertes.fr//inria-00294831v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.date=2008&rft.au=VERGNE,%20Romain&BARLA,%20Pascal&GRANIER,%20Xavier&SCHLICK,%20Christophe&rft.genre=unknown


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