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Tangible Interaction in Mixed Reality Systems
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
hal.structure.identifier | ESTIA INSTITUTE OF TECHNOLOGY | |
dc.contributor.author | COUTURE, Nadine | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
hal.structure.identifier | ESTIA INSTITUTE OF TECHNOLOGY | |
dc.contributor.author | RIVIERE, Guillaume | |
hal.structure.identifier | Laboratoire Bordelais de Recherche en Informatique [LaBRI] | |
hal.structure.identifier | ESTIA INSTITUTE OF TECHNOLOGY | |
hal.structure.identifier | Visualization and manipulation of complex data on wireless mobile devices [IPARLA ] | |
dc.contributor.author | REUTER, Patrick | |
dc.contributor.editor | Dubois E., Gray P. and Nigay L. | |
dc.date.accessioned | 2024-04-15T09:55:13Z | |
dc.date.available | 2024-04-15T09:55:13Z | |
dc.date.issued | 2010 | |
dc.identifier.isbn | 978-1-84882-732-5 | |
dc.identifier.uri | https://oskar-bordeaux.fr/handle/20.500.12278/198738 | |
dc.description.abstractEn | In this chapter, we discuss the design of tangible interaction techniques for Mixed Reality environments. We begin by recalling some conceptual models of tangible interaction. Then, we propose an engineering-oriented software/hardware co-design process, based on our experience in developing tangible user interfaces. We present three different tangible user interfaces for real-world applications, and analyse the feedback from the user studies that we conducted. In summary, we conclude that, since tangible user interfaces are part of the real world and provide a seamless interaction with virtual words, they are well-adapted to mix together reality and virtuality. Hence, tangible interaction optimizes a users' virtual tasks, especially in manipulating and controlling 3D digital data in 3D space. | |
dc.language.iso | en | |
dc.publisher | Springer-Verlag | |
dc.source.title | The Engineering of Mixed Reality Systems | |
dc.subject.en | Tangible User Interface | |
dc.subject.en | Augmented Virtuality | |
dc.subject.en | Design Process | |
dc.subject.en | Case Studies | |
dc.title.en | Tangible Interaction in Mixed Reality Systems | |
dc.type | Chapitre d'ouvrage | |
dc.identifier.doi | 10.1007/978-1-84882-733-2_6 | |
dc.subject.hal | Informatique [cs]/Interface homme-machine [cs.HC] | |
bordeaux.page | 101-120 | |
bordeaux.hal.laboratories | Laboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800 | * |
bordeaux.institution | Université de Bordeaux | |
bordeaux.institution | Bordeaux INP | |
bordeaux.institution | CNRS | |
bordeaux.title.proceeding | The Engineering of Mixed Reality Systems | |
hal.identifier | hal-00408042 | |
hal.version | 1 | |
hal.popular | non | |
hal.audience | Non spécifiée | |
hal.origin.link | https://hal.archives-ouvertes.fr//hal-00408042v1 | |
bordeaux.COinS | ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.btitle=The%20Engineering%20of%20Mixed%20Reality%20Systems&rft.date=2010&rft.spage=101-120&rft.epage=101-120&rft.au=COUTURE,%20Nadine&RIVIERE,%20Guillaume&REUTER,%20Patrick&rft.isbn=978-1-84882-732-5&rft.genre=unknown |
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