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hal.structure.identifierLaboratoire d'informatique Algorithmique : Fondements et Applications [LIAFA]
dc.contributor.authorFRAIGNIAUD, Pierre
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
hal.structure.identifierAlgorithmics for computationally intensive applications over wide scale distributed platforms [CEPAGE]
dc.contributor.authorILCINKAS, David
hal.structure.identifierDépartement d'Informatique et d'Ingénierie [DII]
dc.contributor.authorPELC, Andrzej
dc.date.accessioned2024-04-15T09:53:34Z
dc.date.available2024-04-15T09:53:34Z
dc.date.issued2008-11
dc.identifier.issn0890-5401
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/198615
dc.description.abstractEnWe study the amount of knowledge about the network that is required in order to efficiently solve a task concerning this network. The impact of available information on the efficiency of solving network problems, such as communication or exploration, has been investigated before but assumptions concerned availability of {\em particular} items of information about the network, such as the size, the diameter, or a map of the network. In contrast, our approach is {\em quantitative}: we investigate the minimum number of bits of information (bits of advice) that has to be given to an algorithm in order to perform a task with given efficiency. We illustrate this quantitative approach to available knowledge by the task of tree exploration. A mobile entity (robot) has to traverse all edges of an unknown tree, using as few edge traversals as possible. The quality of an exploration algorithm $\cA$ is measured by its {\em competitive ratio}, i.e., by comparing its cost (number of edge traversals) to the length of the shortest path containing all edges of the tree. Depth-First-Search has competitive ratio 2 and, in the absence of any information about the tree, no algorithm can beat this value. We determine the minimum number of bits of advice that has to be given to an exploration algorithm in order to achieve competitive ratio strictly smaller than 2. Our main result establishes an exact threshold number of bits of advice that turns out to be roughly $\log \log D$, where $D$ is the diameter of the tree. More precisely, for any constant $c$, we construct an exploration algorithm with competitive ratio smaller than 2, using at most $\log \log D -c$ bits of advice, and we show that every algorithm using $\log \log D -g(D)$ bits of advice, for any function $g$ unbounded from above, has competitive ratio at least 2.
dc.description.sponsorshipAlgorithm Design and Analysis for Implicitly and Incompletely Defined Interaction Networks - ANR-07-BLAN-0322
dc.language.isoen
dc.publisherElsevier
dc.subject.enGraph exploration
dc.subject.enOracle
dc.subject.enAdvice
dc.title.enTree exploration with advice
dc.typeArticle de revue
dc.identifier.doi10.1016/j.ic.2008.07.005
dc.subject.halInformatique [cs]/Algorithme et structure de données [cs.DS]
dc.subject.halInformatique [cs]/Calcul parallèle, distribué et partagé [cs.DC]
bordeaux.journalInformation and Computation
bordeaux.page1276-1287
bordeaux.volume206
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800*
bordeaux.issue11
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.peerReviewedoui
hal.identifierhal-00341624
hal.version1
hal.popularnon
hal.audienceInternationale
hal.origin.linkhttps://hal.archives-ouvertes.fr//hal-00341624v1
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