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hal.structure.identifierOLM Digital, Inc. Research & Development Division [OLM R&D]
dc.contributor.authorBAXTER, William
hal.structure.identifierVisualization and manipulation of complex data on wireless mobile devices [IPARLA ]
hal.structure.identifierLaboratoire Bordelais de Recherche en Informatique [LaBRI]
dc.contributor.authorBARLA, Pascal
hal.structure.identifierOLM Digital, Inc. Research & Development Division [OLM R&D]
dc.contributor.authorANJYO, Ken-Ichi
dc.date.accessioned2024-04-15T09:51:30Z
dc.date.available2024-04-15T09:51:30Z
dc.date.issued2009
dc.identifier.issn1546-4261
dc.identifier.urihttps://oskar-bordeaux.fr/handle/20.500.12278/198435
dc.description.abstractEnWe present a novel approach to the creation of varied animations from a small set of simple 2D input shapes. Instead of providing a new 2D shape for each keyframe of an animation sequence, we instead interpolate between a few example shapes in a reduced pose-space. Similar approaches have been presented in the past, but were restricted in the types of input or range of deformations allowed. In order to address these limitations, we reformulate the problem as an N-way morphing process on 2D input bitmap or vector graphics. Our formulation includes an N-way mapping technique, an efficient, rigidity preserving non-linear blending function, improved extrapolation, and a novel scattered data interpolation technique to manage the reduced pose-space. The resulting animations are correlated to paths in the reduced pose-space, allowing users to intuitively and interactively control temporal behaviors with simple gestures. We demonstrate our techniques in several example animations.
dc.language.isoen
dc.publisherWiley
dc.subject.en2D animation
dc.subject.enmorphing
dc.subject.eninterpolation
dc.subject.enmatching
dc.title.enN-way morphing for 2D Animation
dc.typeArticle de revue
dc.subject.halInformatique [cs]/Synthèse d'image et réalité virtuelle [cs.GR]
bordeaux.journalComputer Animation and Virtual Worlds
bordeaux.volume20
bordeaux.hal.laboratoriesLaboratoire Bordelais de Recherche en Informatique (LaBRI) - UMR 5800*
bordeaux.issue2
bordeaux.institutionUniversité de Bordeaux
bordeaux.institutionBordeaux INP
bordeaux.institutionCNRS
bordeaux.peerReviewedoui
hal.identifierinria-00400830
hal.version1
hal.popularnon
hal.audienceInternationale
hal.origin.linkhttps://hal.archives-ouvertes.fr//inria-00400830v1
bordeaux.COinSctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Computer%20Animation%20and%20Virtual%20Worlds&rft.date=2009&rft.volume=20&rft.issue=2&rft.eissn=1546-4261&rft.issn=1546-4261&rft.au=BAXTER,%20William&BARLA,%20Pascal&ANJYO,%20Ken-Ichi&rft.genre=article


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